Approved by Faculty Senate.
THAD 309 - Design II Lighting and Sound
Theatre and Dance
Number of Credits: 3
Course Title: Design II Lighting and Sound
Catalog Description: Study of the process of creating lighting and sound designs for the stage including research, conceptualization, and creation. Course contains production crew assignment. Concurrent registration in THAD 090 required unless excused by the Department. Prerequisites THAD 107. Open to majors and minors or with instructor approval. Offered biyearly.
Offered : Alternate years in the fall
This is an existing course that has previously been approved by A2C2.
Department contact person for this course: Win Lewis
The proposed course is designed
to satisfy the requirement as Oral Flag Course:
All designers must learn to take an active part of a design team and present their work to the design team at design/production meetings. To better prepare the students for this component of design, all design projects will be presented to the other students in the class as if in a production meeting. Each student will present their work including their design concept, research to back up their concept and the designs that results from the concept and research. Students will be expected to answer questions on their project, including their concept, their research and their realized work. The oral presentation will be worth from 15% to 25% of their project grade.
b. understand the features and types of speaking in their disciplines
Student designers must learn to present and defend their ideas to their colleagues especially directors. The instructor and the other class members will assume the roles of director and designers to explore and challenge the student designers ideas.
c. adapt their speaking to field-specific audiences
All other members of a production meeting are theatre professionals or students. They share a common vocabulary and a common goal. The mounting of production is a team effort where the exchange and sharing of ideas goes beyond a designer simply stating their own ideas. Designers must learn to work collaboratively incorporating ideas and approaches from all members of the production team resulting in a work that is a synthesis of the production team's creativity.
d. receive appropriate feedback from teachers and peers, including suggestions for improvement
All students will receive both written and verbal feedback on their presentations from the instructor. For each formal presentation a student gives, they will receive a written evaluation from the instructor. This evaluation will discuss the quality of the student's opening statement, design concept presentation, organization of the presentation and use and depth of research used in the presentation. Following each formal presentation there will be an open discussion on the presentation allowing the other students in the class to respond to the presentation. These students will be encouraged to role play other members of a design team to further examine the ideas of the presenter.
e. make use of the technologies used for research and speaking in the fields
The students in the design class are expected to do research using all possible sources including books, journals, magazines, and the WEB. They are also learning the different mediums that are available to them to present their ideas from traditional hand drawn, drafted and painted work to computer generated sound, computer controlled lighting and CAD and computer graphics.
f. learn the conventions of evidence, format, usage, and documentation in their fields
The students are learning how to combine research and script analysis with the exploration and study of controlling and modifying light and sound to create designs suitable to be used on stage as part of a unified production. They are also learning how to present and defend their ideas to the other members of the production team in a clear and organized manner.
Theatre is an Collaborative
Art Form that must be shared. Attendance for this class is mandatory.
Many of the projects will be performance pieces of one form or another by your
fellow classmates. It is unacceptable to not share in their work. Each Student
will be allowed 3 Un-excused Absences. After which the following penalties will
Due to the need for student participation in class projects and on work days this course has class participation points. These points equal 15% of your final grade. Attendance will be taken at the beginning of each class. All students not present will be marked absent. Students arriving after this time will be marked present but are considered late. One (1) class participation point will be lost for each time a student is marked late.
Admittance to Design Lab
All Students may rent a key for the design studio from the instructor at the cost of Ten Dollars ($10.00) in cash. This rental fee will be returned in full when the student returns the key to the instructor at the end of the semester. This lab is used for more then one class, so students must, when ever possible, cover any drawings that are taped to the desk and put in the flat file any projects that are being worked on. The instructor will do everything possible to protect the students work. I understand that this room is a "lab" or "studio" not a traditional classroom, but please try to pick up any large mess that you generate in the creation of a project.
Admittance to Computer Lab
All students wishing access to the Watkins 213 computer lab can sign out a key from Win. This key should be signed out for no longer then a 24 hour period. Students working on computer should have a Zip disk to store their work.
Due Date Policy
All assignments for this class have specific due dates. All assignments are expected on the assigned day at the beginning of class. I will not accept any assignments past 5 PM on the due date so please turn in what you have before then. If the assignment is not finished by class time, but it is turned in finished by 5 p.m. a penalty may be imposed, but the assignment will be accepted. All written assignments must be typed (all computer users : the font may no larger than 12 Point, the margins no larger then one (1) inch, and please spell check. )
Any student who, because of a disabling condition, may require some special arrangements in order to meet course requirements should contact the instructor as soon as possible to make necessary accommodations.
Every project required research. There are many ways to do research. Each design project has different demands but there are some standards and guidelines that you should follow.
1) Do not rely on the WEB. It has a great deal of visual information that will be very helpful but it is not the only source available to you and it should not be your only source of information. It is often very inaccurate. To encourage you to use other research sources no more than 1/4 of your total research can be taken from the WEB.
2) When you are doing research and you Xerox something out of a book or magazine take the time to write down the bibliographic information as you make the copies. Then, when you are asked where it came from, you know and you can find the book again if needed.
3) Use all of the resources of the library, not just books. Use magazines, newspapers, and most importantly the librarians. They know the library better then anyone and they can help you find things that most people never knew existed in the library.
4) Research can come from more places then the WEB or from printed materials. Look at life/reality too. If you are researching light coming through doors and windows, go look at buildings around campus or town and take pictures or make sketches of the images you like. If you are researching sound in different public places go and visit some of them.
5) Go to museums, antique stores, and art galleries.
6) Keep your sketchbook with you at all times and write down your observations and ideas. Make sketches if you see something that relates to a project you are working on. Borrow a small tape recorder and record the sounds of a locations you are investigating. How could you re-create the ones you want without all the other background noises.
7) Research is an never ending activity that is done throughout the design process. You never have everything you need. When you realize you are missing something go find it, but also get your work done because the show is going to open.
© E.M.Lewis IV created 6/00 Revised 11/01